Hiya Karin...actually there's a lot more you can do in PoseRay to prepare your object. It allows you to do fairly rudimentary U/V mapping for projects with none and then as well the texturing for objects with none as TG2's abilities I find limited. I find cubic to be the best option.
Also on occasion you will find an object has many textures but only one listing in the groups...in this case you want to go ** Dissertation Ma Significance Problem Tefl Rearrange>Materials>Groups
from the Tab in the groups editor and it will give you a listing for each texture named the same as the texture channel. I find this invaluable myself. Also when I have my model ready for export I always go: http://www.fkbv.uni-mb.si/?buy-and-sell-cars-business-plan Buy And Sell Cars Business Plan Drop to y=0
, and http://www.laboratorioapolo.com.br/harrison-bergeron-thesis-statement/ Harrison Bergeron Thesis Statement Origin
in the next column [on the Groups page] then hit Update
. Write My Essay For Law Update after everything in PoseRay!
This seems to help in loading objects as populations in Terragen and having them not float. Also sometimes you may get a tree with roots and it always floats due to this, well in Pose Ray just Buying A Pursuassive Essay turn off the roots
in the Groups window and Research Essay On Eating Disorders hit Update
and they're gone. Then save, I generally add a NR for no roots
to it's name to preserve the rooted one. Then I reload and resave as the same thing to get rid of the roots texture channel which seems to persist in the Parts Shader if you load the fresh convert to TG2 without the last step.
from the Tab...this has changed in the current version to be on the Tools drop down..Select Materials>Groups now.. ...