You mean something like this?
If so I've put up the tgd file
here3DGuy i've been looking into your file and it seems very clear what's going on. Specifically, the Power Fractal into the compute terrain. The feature scale in the scale tab and the Displacement Amplitude in the Displacement Tab seem to drive the distortion in the overall spherical structure of the "planet".
Nevertheless, i can't seem to do this in a file from scratch. Here's what i do:
-Creat new scene.
-Delete atmosphere node
-Delete the heightfield nodes
-Creat a Powerfractal node 3, connect the output to the Compute Terrain
-Set scale in the scale tab to around 6000 (the planet radius)
-Set the Displacement Amplitude in the Displacement Tab to around the planet radius
But then, i still get a pretty spherical planet! Is there anything that i need to change?
Thank you in advance for any help!
Cheers
Luis