Render beautifully realistic CG environments

    Film.  TV.  Games.  VR.

    Indie prices

    Starting at $10/month or $199 for perpetual

    Free for education

    Terragen 4

    Terragen 4 is a powerful solution for building, rendering, and animating realistic natural environments.

    Create entire worlds from your imagination, or import real world terrain data sets and use Terragen to create the most realistic visualizations possible. You control the weather, landscape, rivers, lakes and oceans, suns, moons and stars. With Terragen you have complete control over the shader networks used for terrains, textures, micropolygon displacements, clouds and object distributions. You can reorganize the planetary shading pipeline to suit your goals. Place grass and trees wherever you want, as well as other objects in native TGO or OBJ format.

    Terragen has been used for visual effects in countless feature films as well as numerous major TV productions, game development, VR environments, museum exhibits, documentaries, and more. Some of the largest and most respected visual effects companies in the industry rely on Terragen, including Digital Domain, Industrial Light & Magic, Weta Digital, Scanline VFX, MPC, and many more. Terragen’s powerful displacement and atmospherics engines have a reputation for accurate, photo realistic environments featuring detailed terrains, physically-based volumetric skies, and massive populations of instanced geometry. We have continued to improve these core strengths for Terragen 4, producing new creative options and render capabilities, improved performance, and enhanced workflows.

    Terrains

    Create and manipulate highly realistic terrains based on procedural or heightfield data. Replicate real-world terrains by loading existing heightfields, or go beyond the limits of heightfields by enhancing them with procedurals to create cliffs and overhangs. Seamlessly combine the benefits of both terrain types in one scene, achieving global-scale terrain of nearly infinite detail, from the smallest pebble, to the largest mountains.

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    Clouds

    “Easy Cloud” models correspond to real-world cloud types such as Altocumulus, Cirrocumulus and others. For more control, Terragen’s node system allows you to create virtually any type of cloud, from wispy stratus to cirrus, billowing cumulus, towering thunderheads, mist and fog. Shading models simulate multiple scattering effects, resulting in cloud renderings that can be indistinguishable from photos.

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    Lighting and Atmosphere

    Terragen 4’s physically based atmosphere model simulates not only the common Rayleigh and Mie scattering properties, but also the effects of ozone. Terragen provides all the flexibility you’ll need to light your scenes. Realistic sunlight(s), local, and spot light sources can illuminate anything, and cast ray traced soft shadows. Global illumination enables full lighting interaction between surfaces, atmospheres and clouds.

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    Planetary Scale

    Built around a full planet model, both large and small-scale detail is possible in the same scene. Seamlessly and easily drop down from orbit to a realistically detailed ground level terrain.

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    Import & Export

    Import terrains, texture maps, 3D models, cameras and light sources. Export volumetric clouds (VDBs), terrains (heightmaps, geometry and texture maps), cameras, and more.

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    Render it All

    Terragen is a renderer at heart. Micro-polygon displacements, instancing, physically based volumetrics, path tracing and PBR materials.

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    Try the free version

    Buy Terragen 4

    Terragen Sky – Early Access

    Point, Click, Sky

    Terragen Professional is Available at Indie Prices
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    Terragen 4 Professional is now available at “Indie” prices!   On November 16th, 2023 we made a big change to our pricing structure. Depending on circumstances, individuals may be eligible to buy…

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    Terragen 4.7 Release
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    Jam-packed with new features and updates, Terragen 4.7 Release builds are ready for the holidays, and now available for Windows, Mac, and Linux.   VDB Export Update Optimization options and enhancements have…

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    Terragen Sky Early Access 2023-09-15 Update
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    Check for updates!  Terragen Sky Early Access 2023-09-15 is now available! This latest build of Terragen Sky Early Access marks the fifth update since launching the program in December of 2022. In…

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    Terragen 4.6 Release
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    Terragen 4.6 Release builds are now available for Windows, Mac, and Linux. “Half Dawn” by Kadri Özel Georeferencing for Everyone Georeferencing capabilities are now enabled in all editions, including the Free and…

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    Exporting Terrain via the Micro Exporter
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    In this post, we’ll export terrain from Terragen as textured 3D geometry for use in other applications like Blender and Unreal Engine. A common method of exporting terrain relies on an orthographic…

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    Exporting Terrain from Terragen
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    So you’ve created a procedural landscape in Terragen and want to export it to another package like Blender, Unreal Engine, Maya, etc. Where do you start? The answer depends on the terrain…

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    GPU Sky in Development
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    We’re making a GPU renderer. Terragen is the go-to solution for big skies and planetary views. This is, in part, because of its use of procedural systems, a “big scene, planet aware”…

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    Script-it-Yourself: Kelvin Sunlight Colour with Terragen RPC
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    In the previous two posts, Hello RPC! – Part 1 and Hello RPC! – Part 2 we wrote a simple program in the Python programming language to modify an open Terragen project…

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    Honda ‘The Origin of Determination’ – VFX by A52
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    Honda’s new commercial, ‘The Origin of Determination’ is a spectacular new brand spot, with all vfx created by A52 through the agency RPA. https://www.youtube.com/watch?v=q_ZpE15892U Terragen Sky – a new, forthcoming application from…

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    Missing Link Set Extensions with Terragen
    Missing Link Skies and Set Extensions with Terragen
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    Some of the many set extensions Joe Beckley created in Terragen for Missing Link All green screen portions were rendered in Terragen We recently got the opportunity to sit down with Joe…

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    Terragen in LAIKA's Missing Link
    An Interview with Joe Beckley, Digital Artist on LAIKA’s “Missing Link”
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    In late 2016 we were contacted by LAIKA, one of the most successful stop motion-focused production companies, and makers of the critically acclaimed “Kubo and the Two Strings”, among many other excellent…

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    Paramount’s 100th Anniversary Logo Created With Terragen
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    Paramount’s 100th Anniversary Logo Created With Terragen Planetside Software worked closely with Devastudios on Paramount’s new 100th Anniversary Logo animation, with extensive use of Terragen throughout the entire sequence. Watch the new logo animation…

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    Lufthansa and Terragen
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    Lufthansa and Terragen A project recently shared on the Planetside Forums impressed us with its seamless integration and highly realistic results. We spoke with artist Marcin Gruszczyk about the project and he…

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    Drain the Earth’s Oceans by 422 South
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    Drain the Earth’s Oceans 422 South used Terragen to show the incredible landscape of the ocean floor for the National Geographic Channel and ORF PDF presentation by Chris Hunt, senior 3D artist…

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    Halo 5 : Guardians
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    Halo 5 : Guardians Terragen artist Mukul Soman worked on Halo 5: Guardians,  utilizing Terragen for some really impressive planetary skyboxes. I used Terragen to great effect for rendering 2 cloud cards…

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    360 VR Video Made With Terragen
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    Hangar 1 by Hannes Janetzko Hannes Janetzko brings us an innovative and exciting new use for Terragen, creating fully animated 360 degree VR videos. Check out the short video below, and feel…

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